There's a difference between level builds and end game, which you sound like you already know. I was hoping someone would ask this so I could get more opinions. Now I understand i can buy the ability to learn a new weapon, however the cost of learning a 4th weapon is expensive at 40k to unlock it. Pain Suppression is used between when the Thick Skin barrier disappears and Twist Fate to recover lost health. In solo content I mostly have attack rating and a little health with my shotgun/hammer build. Tanking in dungeons usually involves positioning and mitigating sustained incoming damage. There are a few things to keep in mind: Weapon glyphs are only active while wielding that weapon. When 6 shells have been consumed all of the Shotgun abilities you have equipped will … This scales linearly with an assumed soft cap following the formula: Flat reduction - provided by abilities. Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day. The Secret World Tanking General Guide by Yokai. This means that relying on defense and evade to survive the attack is not reasonable and as a result, end game tanking is dependent on maximum health combined with mitigation ability management rather than having enough glance/evade. All roles benefit from Critical Rating due to the energy generation on critical mechanic. I have not played a game such as this since I used to FC in EVE Online for my own alliance (I owned 15 systems in Delve). Recursive Circle reduces all ability cooldowns, with tanking's current state of reliance on cooldowns is much more powerful than the temporary mitigation provided by Rurikid Knot or healing from Cold Metal. Glyphs are more important at this difficulty. Thanks for this! Not only do they not have diminishing returns, they have accelerating returns: The next point of Evade (or Defense) provides greater net mitigation than the last. Weapons: Fist / Pistol. Which of each weapon is best in Slot for tanking? Support We’re here to help! Her attacks are perfected to do damage to all monsters standing against her at once, and to keep the pressure up by affecting them with damage-over-time effects and wicked critical hits. So since we're talking tank to tank like burly men I can give you the in-depth version.. No classes. Pressing F1 to select yourself helps with measuring range to Melo. Macroshock can be either impaired (advisable) or canceled by dodging through boss at last second of cast. Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. Listed below are the best in slot tanking talismans currently available in the game. An Enigmatic Apparatus weapon is highly recommended for this build. Cooldown reduction will be more useful for tanks, as the wing effects scale with combat/healing power, both of which tanks lack. Adding pulverise makes that a gain of 393, much less than the flat 900 from Wadjet. League of Legends Premiere Riven Strategy Builds and Tools. Build Snapshot Manager By _ForgeUser4789148. The Secret World Pistol and Blades Penetration Build by TemplarOne. Here's a link toward more infos. Ankh5. However, due to high incoming damage in later content tanks may ask DPS to help with interrupting. 2 Devastating (critical power) glyphs - Critical hits generate energy and more threat, as well as increasing the strength of barriers and self healing. Tanks should choose between Quickness, Contortion, and Acrobatics. Patch 2.1.4 - Extraordinary Talisman Buffs and Anima Allocation. Cold Silver Dice is also an option with low evade/glance chance. Secret World Legends > General Discussion > Detalhes do tópico. When gearing up, going full evade or full glance will give you the best survivability. A build manager for Secret World Legends. For example, with a max HP of 8k, an average incoming DPS of 500, and an average incoming HPS of 200, having zero PR would give a TTL of 26.67 seconds. You need one basic Attack from which you have so and so much that are sometimes limited to primary weapon use. I plan on putting my game about ten years after tje events in the game and use those events as history that affects the present. This would make a tank's effective HP 44040, increasing to 44320 with an additional 350 protection, or a gain of 280 EHP. It wasn't that noticible in TSW due to burning him before blue phase but blue veil is also an aggro wipe. The #1 resource website for The Secret World Legacy walkthroughs, guides and tutorials! Secret World Legends - In the Dusty Dark (Walkthrough Guide) Written by Sarathustra / Aug 5, 2017 This is a walkthrough of the most elaborate and time-consuming sabatage mission in the game! Neither of those are actual tanking weapons with aggro generation or mitigation buffs. 92 Mods. Patch 2.1.0 - Removed CC resilience mechanic, gadgets no longer trigger GCD, Otherworldly Artifact now works. Concuss afaik is not aggro reset. This slots triggers on being hit 5 time in succession. This slot triggers when an enemy is defeated. Yep, I'll note that. At end game, I don't know how much HP a tank has, but lets assume 20k base. According to the developers, lairs are tuned to a character in full epic (purple) gear. Alacrity increases movement speed allowing for better positioning. Tanks only gain a small hate generation increase due to low critical chance. Without dashes and rocketjump it gave me some trouble and he cleaved group couple of times. Draxess’ Nightmare Tank Build Chaos/Blade. Wrist - Modifies Ultimate Ability (wings), with a choice between cooldown reduction and increased output. In general, tanks will be expected to interrupt while DPS will be expected to purge. I would recommend the Waist-Talisman "Black Sash" for its unique effect: Whenever you hit an enemy who is facing towards you, the enemy gains increased hate towards you. Hate generation is much more useful compared to the chance to extend the duration of debilitate that Bracer of Horus provides. Secret World Legends is a shared world action RPG where players plung into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. Effective HP is directly influenced by 2 things: Health and Mitigation. He is not only a damage specialist able to deal with most situations, but also has quite a few tricks up his sleeve. The heal will consistently be helpful, while the protection rating from the Whalebone Rune will lose effectiveness as your gear level increases. Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day. Immortal Support: This build focuses on buffing the group via Chaos enigmas and is more suitable for tanks who do not have difficulty surviving or holding threat. Seed of Aggression generates energy when attacking an enemy under 50% health, which provides more threat generation at the cost of not being able to trigger it at the start of the fight when threat is of the greatest concern. Hello everyone, Thank you for reading this post. Immortal Mitigation: This build focuses on buffing the tank itself and is more suitable for undergeared tanks. I can see that hit rating will still be important as glances are frequent with a few mobs. Head - Cosmic Pigment. Damage is not a tank concern, so this belt is not very useful. Ie. 3 years ago. Efficiency will allow elite abilities to be used more frequently. The Secret World is an MMORPG that lives up to the "massive" portion of the genre. You'd think this is fairly obvious, but in SWL it's not always obvious that you are standing in something and that those constant ticks to your health are from that and not a DoT or the boss hitting you. Basically don't stand in things that hurt. Note that efficiency is much less effective when stacked with other CD reduction, reducing cooldown by around 4-5 seconds alone but only 2-3 seconds with a legendary cooldown signet. Exale the void attack where he sprays a cone of filth is impairable. https://secretworldlegends.com, Press J to jump to the feed. Occult - Rakshani Charm/Razor Fossil. Build Snapshot Manager by _ForgeUser4789148. I prefer not to do it because if you are a second late filth will be invisible (old bug from tsw). Aim for at least 6k natural health and a full set of unglyphed superior (blue) tank talismans. This means that relying on defense and evade to survive the attack is not reasonable and as a result, end game tanking is dependent on maximum health combined with mitigation ability management rather than having enough glance/evade. Try out those new challenges with a group of five players, comprised of a tank, healer and damage classes. Such as the shields in Hell Raised doing reflect damage and basically insta popping dps if they attack when a shield is up. Tanking in lairs consists of many add fights and mitigating much higher incoming damage than in the lower Elites. Missions. In terms of effective health, I'm currently at around 10000 HP, or 13668 EHP. Critical Power mostly benefits DPS and Healers. If the incoming DPS was 40000 as above and incoming healing was 39500, your formula says that your tank should live for 16 seconds with 0 protection rating when they'd actually be dead in the first hit. UPDATE ROADMAP PLAY FOR FREE OUT NOW! The Magus fits the term Full Spectrum Dominance like a glove. Glyphs are extremely important at this difficulty. Generally speaking, face the boss away from the group. Some really good threads have greatly divered in results, test observations, and theory-crafting from the OP in each thread, and as we know many people will read only the OP and a few … DPS get lots of space, especially to kill the little A'kab. 8/11/2017 - Added Defense Rating soft cap information. While leveling I've seen tanks do wonders in group content. For fight specific mechanics, u/Tipsui has a guide for NYR here. Although the relaunch has streamlined a lot of the systems and mechanics from the original game, Secret World Legends still stands out from most other games out in its genre. To me an end game tank will have all HP talisman until they start to over gear the content. Ur goes to trigger happy dps right after blue phase. If you experience an issue, you can let Customer Service know here. Patch 11.4 Bug Reports Weird stuff can happen in Secret World Legends. We’ve had lots of different threads on tanking so far, some of which have stayed on target for a while and eventually devolved into side discussions. There is presumably a soft cap for Evade Rating at 4221 but it has not been confirmed. This slot triggers on purging or interrupting. Critical Rating is a universal stat. Tanking in raids generally consists of coordinating aggro swapping with a second tank. The first raid available in game is the Manhattan Exclusion Zone, generally abbreviated by players as NYR or less commonly as MEZ. Tactical Belt is the Shotgun specific belt talisman and deals additional damage upon reloading. Submitted by: Anonymous . What is everyone else seeing for tank builds and just general info? Interrupting key abilities is often the role of the tank in dungeons due to the comparatively moderate amounts of incoming damage. Works like protection rating by providing direct damage reduction. 4th? 5 Fierce (critical) glyphs - Critical hits generate energy and more threat, as well as increasing the strength of barriers and self healing. Wadjet gives a scaling amount of barrier, with a maximum of around ~900 at end game while in tank gear. Or telegraphs. Update December 2019 - Since this guide is still stickied, this is an edit to state that this guide is likely horrendously out of date, since I stopped actively playing around the release of the Agent System back in 2018. They're a bit more in depth and are from a tank POV, http://www.secretworldrp.com/forum/m/5359865/viewforum/8243821. Neck - Medallion of Wadjet. However, since this triggers only when adds are killed, which means you've probably been tanking the adds and taking damage already, the heal is IMO more useful than an additional 0.7%-1.8% mitigation. The barrier scales with your stats, while the protection rating from the Fishbone Medallion becomes worse as your gear level increases. There are two builds for this: Immortal Mitigation: This build focuses on buffing the tank itself and is more suitable for undergeared tanks. One of three SWL Weapons that generate Hate, necessary to guarantee monsters hitting the user and therefore Tank damage off of other players; as with Hammer and Chaos.. Glyph priority is as follows: Stacking one glyph stat until the soft cap will have better defensive returns than splitting stats before the soft cap. I don't think that anyone in elite5 needs help with how to tank tbf, Here's a link to a forum that has dungeon mechanics guides I write for Story Mode / Elite 1. He is both maneuverable and able to dish out high amounts of damage with punishing critical hits. For current levels, with full epic tank gear I'm sitting at 9k protection and 400 healing power, which translates to 0.75% damage reduction from Fishbone and 200 shield from Wadjet. Pistol / Claw Nightmare Healing Build. However, for tanking Health is still the most important stat so in general, it is still better to have a 3 pip normal talisman over a 2 pip extraordinary talisman. To me an end game tank will have all HP talisman until they start to over gear the content. For fight specific mechanics, refer to this guide. Despite the high prices in the game store, you can do it for free. Glyph placement does not affect the value of stats that are given, but do affect versatility for multiple roles. Secret World Legends is a 2017 relaunch of the 2012 MMORPG The Secret World. Press question mark to learn the rest of the keyboard shortcuts. For more information, visit the game's new website. It swaps first and second places on aggro table. I'm in a similar situation where I need to start working on a heal set for elite but that might be a ways away. Patch 2.1.5 - Replace the "Build" section with the "Endgame Meta Builds" section, Added Evade soft cap information, Redirected weapon section to the spreadsheet. Story mode dungeons at lower levels are designed for a group of 3 players using solo builds so self heals are sufficient. It offers accelerating returns as a function of time-to-live for a given max HP, average incoming DPS, and average incoming HPS: TTL = maxHP / ({iDPS * [24538/(PR+24538)]} - iHPS) where {iDPS * [24538/(PR+24538)]} - iHPS > 0. Hit mostly benefits Tanks and DPS. I don't believe there has been developer commentary on elite 5 tuning, but from what I've seen it's tuned to a character in fully leveled epic (purple) gear. In SWL, Tanks have access to the following forms of mitigation: Protection rating - the main tanking stat which reduces most incoming damage. All wipes I saw are happening due to all dps dead after that. That's going to be fun when new people try those mechanics :). Barriers - provided by abilities. The rest of my builds are ability swaps only with no gear changes. It all depends man. Neck - Lycanthropic Essence/Seed of Aggression. Raids are 10 man content expected to follow the same scaling system as Elite Dungeons (with the same gear requirements), with Elite 5+ introducing old NM mechanics from TSW. Although, thinking this through just now, unlike wadjet which is always beneficial, Alloy gets wasted by overhealing, so Whalebone might actually be better here. Probably safest to assume it always is an aggro reset. Alloy vs. Whalebone: This one is more opinion since following the math above, these two are much more balanced in terms of EHP gains. 4.2K Downloads Updated Jan 12, 2013 Created Jan 8, 2013. A complete build, deck, gear … I would suggest checking, New comments cannot be posted and votes cannot be cast, More posts from the SecretWorldLegends community, Continue browsing in r/SecretWorldLegends, The official subreddit for Secret World Legends! Whenever you activate most Shotgun abilities you consume at least 1 shell. The Crusader's pistols and hammer chew through weakened targets. Luck - On crit effects, which don't happen very often as a tank so this slot is not too important. Only teleports work in SWL, as I found out after a particularly awkward moment when I tried to enter the fray through the wave towards klein. Patch 2.1.3 - Pulverise nerfed, added agnostic/wrist signet information, added Hallowed Cache items. in Darkness War) in such a way that it's charge attack runs along a wall or it charges a short distance into a wall. Just don't touch his red circle with your green. In tsw any dash worked to get through Wave of Mutation. The Magus fits the term Full Spectrum Dominance like a glove. I would suggest including a link somewhere back to this post though (shortlink: https://redd.it/6obo4h), as patches may modify the contents and I will generally only be updating this post. I'm only saying what works for me of course, even though I queue as dps+tank it has popped tank 100% of the time so far so I have only seen other tanks running the fights when it's my friends, who know TSW's elites about as well as me. The further you go in terms of gear advancement the harder it might be to keep up hate, so any kind of extra-generation is welcome (but you would sacrifice the gadget-signets). I thought HP talisman also have defense stats on them. Overhealing generates no hate, but does add to the hate table. Laundry Tokens generates additional energy thus generating additional hate, but is only a chance and requires ability use while Golden Coin always does it's damage. It's also about other roles though so you'll have to go to the correct sections, but the whole thing is a good read. Because it is way way easier to purge metal shield of Cassius by yourself then to try to explain when and how to hug Brutus to player who doesn't even have group chat tab. As of Patch 2.1.0, the CC Resilience mechanic has been removed from enemies with the "Relentless" buff, which mainly affects Dungeon Bosses. 3 Elusive (evade) glyphs - Evaded hits deal no damage and cause no effects. Did some testing just now, the blue phase is weird with aggro, sometimes its an aggro reset and sometimes its not. [11.3] Play Riven Like A God. Weapon agnostic signets are highly viable here. Yes it does. Reader . Stand with your back to wall so dash attack won't do any damage. Also includes as well as champion stats, popularity, winrate, rankings for this champion It's surprising that defense and evade aren't hit by diminishing returns, or at least aren't hit harder by them. All three of the dungeons in Health is exactly as it sounds, the health of the tank and how much damage they can take. So if all team is hugging together behind rock tank should aggro boss AND move away from group asap after veil ends. 1 Fierce (critical) glyph - Given the tremendous drop in stat returns at soft cap, the extra critical rating to generate more energy is a better investment for the extra glyph slot. Barriers will always generate hate on application. Consider bringing 2 defensive CDs and taunts. Quick question, if I were to use the kneecapper for the glance bonus, would it be better to either go all evade with my glyphs so that the glance bonus is just something additional on top of my evade tank, or try to glyph it so that with the kneecapper bonus I hit 100% glance chance? Gadget usage does not trigger and is not affected by the 1 second global cooldown. This makes glyphing Critical/Critical Power more relevant for increased threat generation and defensive cooldown strength at end game. All round Nm tank build (all 3 ‘old’ Nm and those that don’t require healtank). Debilitate - provided by abilities. Instead, a full list of weapons can be found here to use with your personal playstyle. Has Evade gotten any better? DW3. The Deck is best suited to tackle large gangs of … Damage taken is subtracted from the barrier before being subtracted from health. Tanks should choose between Cruel Delight/Thirst for more sustain, or Thorns/Sadism for more threat. Bosses have many unique mechanics, but in general tanks can expect to be dealing with adds and dodging telegraphed attacks. To show an extreme example, going from 0% evade to 1% evade only reduces damage taken by 1% for one point, but going from 98% evade to 99% evade reduces damage taken by 50% for one point. My wife and I played TSW, also as my being a tank and her being a healer, which made this really weird to read.. Can use it as MP build in all three old also, just insert Sleight of Hand instead of Reality Fracture in Polaris unless someone u trust group cleanses on Ur Draug ;). Occult - Modifies active dodge. Trying to hold dps is not an efficient way to kill bosses. Whether Evade Rating has a soft cap is still unknown. There are so many ways to tank in tsw as there are tanks. ELITE DUNGEONS On Wednesday, July 5th we have introduced to Secret World Legends our new Elite dungeons, with scaling difficulty. The longer a Crusader stays focused on a target, the more damage they inflict with each attack. Zac build guides on MOBAFire. NYR raids will generally be composed of: Weapons have many unique effects which range from simply adding additional mitigation to completely altering weapon playstyles, making it impractical to assign BiS rankings. The Paladin rips through his enemies with both Pistols and Blades. The heals and barriers scale with your heal rating (which as a tank, is only going to be from passives and your weapon power), your effective HP continues to scale linearly from Protection (even though the reduction percentage doesn't). As players traverse the globe unraveling complex investigations into the unknown, they’ll need to uncover clues and use their own wits as much as their characters’ abilities. HE5. Oh right, I meant to add a best in slot talismans section. Patch Notes Keep up with the latest updates for Secret World Legends. Tank gearing should be composed of enough anima allocation towards survivability in order to live, with the rest allocated towards damage. Rakshani Charm and Razor Fossil increase hate generation, which with tanking's current state is worth more than the temporary mitigation given by Whalebone Rune or the healing from Alloy Heart. Luck - Golden Coin. The #1 resource website for The Secret World Legacy walkthroughs, guides and tutorials! Secret World Legends SWL Schmidy's Guide to Hammer DPS. Immortal Support: This build focuses on buffing the group via Chaos enigmas and is more suitable for tanks who do not have difficulty surviving or holding threat. 4/ago/2017 às 4:22 Restarting character, need help on build So after about 9 hours and hitt lvl 14, ive come to realize im messed up my build. Screenshots showing abilities for Secret World Legends Builds. I was originally going to add the nightmare mechanics but since no one has been able to confirm that all the mechanics are exactly as they were in TSW, I left them out. DW6. Greetings. When traveling through the dark world one rarely needs to cooperate with others. You have your skills right in front of you and only can use 6 at a time. This scales much better than the barrier from Medallion of Wadjet (which scales with Heal Power) or the temporary mitigation Fishbone Medallion provides. Should match the primary weapon. If you haven’t used Battle Tanks: Legends of World War II hack yet, then rather correct the situation and read this article to the end. Submitted By: Draxess (Heaven and Earth Cabal) Weapons: Chaos/Blade. Cosmic Pigment generates more hate, which with tanking's current state is worth more than the temporary mitigation that Pigment from Beyond or the healing that Mark of the Starspawn provides. Again, tank glyphs (glance/evade) are essentially useless in higher tier content, as damage is scaled so ridiculously high that each incoming attack must be treated as if it will kill you. The problems with the tank going upstairs are obvious once you try it - most groups will do enough dps to wake Melothat up before the tank gets back, and if you're outside Melothat's melee range it'll cast a 90% slow on you and fire off hard hitting attacks. You get Ability Points which you spend on any ability for any weapon, not just what you're using. This is some fantastic stuff. Screenshots showing abilities for Secret World Legends Builds. However, With the nature of tanking and healing in SWL, your real goal isn't the highest mitigation but the most consistent mitigation, which makes the glance to cap setup better with a 37.3% chance of taking full damage compared to a full evade build with 43.5% chance to take full damage while kneecapper is down, and a 20.5% chance to take full damage even when kneecapper is up. Your formula sees exponential increases only due to the inclusion of the static heal which you factor as directly reducing incoming DPS instead of recovering lost health. Reflect barriers will further reduce the damage by 50%. Anything you think you know about dungeons based off story mode polaris, immediately purge from your brain. If hit is only on one weapon, the other weapon will have a higher glance chance. Here is a beginning guide on how to make effective gear and an effective build for tanking dungeons in SWL Posts containing exploits will be removed. HR1, HR5 - bosses attack chains so don't get close to tank. Browse Get Desktop Feedback Knowledge Base Discord Twitter ... Usually it's just Tank/Single target DPS/Multi target DPS/Heal to switch gear. Energy increases energy generation allowing for more ability usage to generate more threat. Question is, if someone really need build guides in this version of SWL. Below are a number of basic tips to help get oriented to the game, key ways that SWL differs from other MMOs, and some important things to … Brawler's Belt is the Hammer specific belt talisman and increases rage generation. While the first 10000 protection reduced the total damage by 11581, the second 10000 only reduced it by 6381, which is diminishing returns. Rakan build with the highest winrate runes and items in every role. So a hit would have to do more than 26k damage for wadjet to be more effective. Didn't realise there was no Elite Hell Fallen, I just thought I was unlucky to never see it. Secret World Legends Classes shown with Gameplay Style and detailed explanation for each of the starter abilities / weapons. By using our Services or clicking I agree, you agree to our use of cookies. (Legacy) Beginner Solo Builds - TSW Database Secret World Legends Donate CC Resilience works as follows: CC abilities are categorized into two groups: 2. Tell your group to hold for 2-3 sec while you run turn boss away. Bracer of Forgotten Horrors generates hate on every incoming attack, as debilitating the enemy is a normal part of a tank's rotation. A tank MUST know the fight. The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. I've been doing BIC - Brutus first since black iron bulwark is no longer interruptible so it speeds up the fight if he is no longer casting it.