Champion ... Power up your sync pairs even further via their sync grids. MP Refresh (7 * 2 energy + 3/6 to reach that point). Her job is still the same, buff SpA, energize and then do whatever is best for the team. The Sync Grid. Sync Pairs and Sync Moves. Bullet Punch: Eagle’s Eye (10 energy + 6/18 to get to that point). Meteor Mash: Swag Bag (10 energy, accessible if you get 3). Gives a 25~30% boost (test pending on exact number) to Giga Drain and thus the healing. in Pokemon Masters EX. Selfless to try to proc it again if you miss the chance (heal past “pinch” point and get back from an enemy attack, aggro is guaranteed thanks to Selfless). Avoid: Carry On/Unhindered. This gives her decent sustainability and can help her sponge one or two more hits after triggering Selfless. Grid can help him with that and make him live 1 or even 2 more hits than usual, allowing him to dish out more damage. By. MP Refresh (7 energy, reached via pathway to 3). 3 uses of Bullet Punch boosts his crit rate to 100%, which then he can use the gauge regenerated in the meantime to use crit iron heads even after his trainer buff uses are gone. Another brand new mechanic in play in Pokémon Masters is Sync Pairs which brings with it Sync Moves. 40% this time around which makes it quite a bit better than what we get for Flint, also cheap for what it is but passed due to better options. Speedy Entry (5 energy). Much more helpful now thanks to Endurance passive, though there might be insufficient energy to reach there. Useful in situations where Steven has taken quite a few hits pre-mega and makes him less reliant on the endure on his buff to survive in the mega phase. Though +6 isn’t too different from +4, Mew being able to survive for a long time in addition to having speed buffs makes the extra damage accumulate. Also high opportunity cost due to the 22 energy spent. Boosts Steven’s survivability in pre-mega and mega phase as well as teammates’, but is too far away to grab which gives it a huge opportunity cost. Go for this if you prefer doing things the Scandinavian way (more damage). My Destiny! Great for hit-and-run strats where Iris is only used to clear sides and then switched out / sacced to enemy sync (such as in Rosa EX). Professor Sycamore and Xerneas's sync grid is an expanded grid, made available since the sync pair was first released. Still though, it’s better than what offensive stats give you. MP Refresh 3 and To the Top! Ember spam: Increased priority on Ember Power, Burn Synergy and Critical Strike in order to maximize her damage. It’s somewhat similar to Pikachu’s situation except her potential isn’t as hard to exploit (Pikachu needs low health and/or paralysis) but the payout is slightly less effective/valuable. This remedies his issue remarkably, saving him from being 2HKO’d by AOE and sometimes 1HKO’d by strong hits. However, it is still worth it even if Charizard faints right after sync + 1 Blast Burn since it’s just that powerful. Still, it is a nice boost to her damage given the right circumstances. Very helpful under normal circumstances, but leads to wastage if spA is not managed well (such as triggering it at -4 spA, leading to only a +2 spA boost). Passive Skills: Galar Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. The taunt works very well for her in this regard, allowing her to sponge hits while supporting. So I built this little helper to ease the process. Sync Grid Builds The best abilities are behind sync level 3, so while she’s available, you may want to try for enough copies to unlock everything. However, it may be worth … (Each additional sync pair powers up moves by 10% and reduces damage by 3%. Besides, having +2 or +3 accuracy by using BT! Personal Pathway: 1 + 2 + 3 + 4 + (SpA +5 * 2) for the 4 energy surplus, Special Reserves: 1 + 3 + 4 + 5 + (SpA +5 * 2) for the 4 energy surplus, Gimmick Set: 5 + 8 + Dragon Breath Hostile Environment (shortest route) + Draco Meteor Para Synergy (on pathway to 8) + (Draco Meteor Power +4, Speed +2) for the 6 energy surplus(How it works: try to paralyze the boss, set up crit rate while using Draco Meteor if possible, get hit to low health, start spamming +6 crit para- boosted Draco Meteors with the Reserves Passives), Hope you get a Winona Pika 2.0 Screw the Rain, team IGN. Zinnia may be another weather abuser of similar role but she also lacks crit, which is a huge point in Clair’s favor. Karen: Karen / Torchic / Will (Any UH except Strike, no gears, if Will is 5/5 Karen must be at least 2/5; 5/5 2/20 or Will gridded, 3/5; 5/5 5* Will, 4/5) Otherwise, replace Will with Roxanne which is slower. Solar Flare (10 energy + 7/13 to reach that point). More Defense isn’t terribly necessary but this is chosen as the pathway to Pass it On allows us to have this. To put it simply, there are better options for Ice AOE attackers and Fire ST attackers, while there isn’t a better Electric ST special attacker (Pikachu’s power only comes when he reaches low health). MP Refresh (7 energy each) Maxes out his crit and spA to +3/+6 respectively which is nice BUT, Every damage-boosting passive = (level * 10)% bonus damage, for example, Flint’s Critical Strike 1 boosts the damage of all his crits by 10%. Email updates for Pokemon Masters. Status Quo and any of three other builds. Unhindered is just bad when Iris has a strong crit buff and crits ignores damage reduction anyway. Raging Rain (9 energy + 5 to get to that point). In Battle Villa where any warranted support is easily granted, Red’s potential with this build is remarkable. Boosts Red’s sync move damage into astronomical levels after Sun’s innate boost to fire moves and a 50% boost here on top of that. There are a lot of Pokemon & Trainer combinations in Pokemon Masters (No seriously, there’s tons. Passives that work in this manner stack with each other additively. A little bit of feedback about it, with the ON state of the nodes the letters shouldn't be selectable and it should get disabled with a click on the white space too, so it needs a transparent hexagon on top, or invert the states, make the transparent hexagon for the OFF state node and the colored one for the ON state. The huge boost is the sole reason to go for the Sun build (and a lack of other good options, really). Para syn gives a hefty but situational boost. Players are already starting to nitpick and dissect their favorite pairings for gameplay. The official Facebook page for Pokémon Masters EX. Worse than 4 as only +1 crit boosts can be passed even if Flannery is at +3. More Rosa than ever before. So I built this little helper to ease the process. Meteor Mash: Move Gauge Refresh (6 * 2 energy + 4 energy to get to that point). Skyla (Japanese: フウロ Huuro) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series.She forms a sync pair with Swanna, and is one of the Pokémon Masters League leaders in Pasio.She hands out the Freedom Badge to Trainers who defeat her.. Skyla is also available in her holiday attire partnered alongside … Professor Sycamore (left) in the Pokémon Masters Animated Trailer. Meanwhile, the other perks he gets are extremely helpful, so the main focus would be to get more passives for him. Sync Pairs are essentially the pair of a trainer along with a … Dragon Guard makes her have effectively no weakness, but she isn’t meant to take hits anyway and Dragon-type attacks are way too far and between (and often too powerful so she gets one-shot anyways) for this to be of any worth. Also is 40% instead of 30% for Flint’s Fire Blast so that’s nice (Pryce is slower than Flint so I guess that’s why they did it). To the Top! Combined with +4 spA and unity bonus makes Giga Drain do semi-relevant damage and works well with the taunt role as a result, allowing her to heal more thus having a better chance to take extra hits after the taunt. Thunder Power (6 extra energy to get them all, one node is covered on the pathway to 1). As for ember, with investment on her grid, she can potentially do an incredible amount of damage by spamming high-powered embers (thanks to her board being filled by ember power-ups) if the stage allows her to do so and if the enemy is burnable (which increases her damage further due to Burn Synergy). Sync Grids are a new feature that allow you to enhance your Sync Pairs beyond their basic powers. (Proven from previous tests), Any MP/Gauge Refresh has a (level * 10)% chance of activating, which is = 30% (moderately good chance) at level 3. Synga Elesa is a unique support indeed. In order to come up with a build we have to manually keep track of the grids and energy costs. Draco Meteor Stat’s Quo (10 energy + 12 to get to that point). Don’t get these as they bring very little to the table. Pokémon Masters EX official site Strategy and battling game. Sync Grid Build 1: Kanto Champion Tank. This grid, while it looks flashy, is a tad overrated as it doesn’t really fix Mew’s problem of not being particularly good at anything which makes it end up being mediocre. 7 Sync Pair List 8 Pokemon Masters Sync Grid Guide 9 Sync Workshop: Phoebe & Dusknoir 10 Guides See All. A SubReddit for discussion on Pokémon Masters, a gacha mobile game developed by DeNA and Nintendo in 2019. Link: https://pokemon-masters-stuff.github.io. This Gym Leader from Galar defends against attacks with Obstruct and This document is intended as a ‘semi-comprehensive’ guide to players who are either new to the game or are just reaching mid/endgame and will include a basic FAQ in addition to some more in-depth answers to common questions related to gameplay and progression. Thanks to her access to Ridicure, she can play a role of an evasion tank, while trying to support the team by drawing aggro and/or spreading paralysis, or even try to deal damage. As a tank, she has high staying power thanks to her great bulk and defensive buffs and can do a bit of damage now too thanks to grid boost and spA buffs of her own. For those unaware, Pokemon Masters is the latest release from the behemoth franchise that allows players to participate in co-op (aka sync pair) battles with their favorite characters from the series. However I wouldn't be able to do this for Pikachu, Torkoal, Infernape, and Dewgong unfortunately because I didn't have their cell numbers when I populated their data. Featuring 5★ Piers & Obstagoon! Forgone here in favor of 3 and insufficient energy. Powering up Heat Wave in favour of Blast Burn is to dish out the most damage per gauge (assuming there are 3 enemies), which is very important in Battle Villa. Def., plays an important role as those stats increase the Sync Pairs chances of survival. This solves Steven’s problem of limited crits from his trainer buff, and makes his total damage output much higher in the long run. Just select the pokemon at the upper left corner and you're good to go. But the actual problem lies in the fact that they can deal the pain immediately as opposed to Mew needing to wait 9 turns before any solid contribution (the dilemma of mega pairs again). This one is a very tough call as different pathways offer drastically different results. Name Effect Energy required Sync orb required Move level required HP +10 HP +10 0 5 1 HP +10 HP +10 2 24 1 HP +10 HP +10 2 24 1 HP +10 HP +10 2 24 1 HP +20 HP +20 5 60 2 Defense +5 Defense +5 0 5 1 Defense +5 Defense +5 2 24 1 Defense +5 … in Pokemon Masters EX. Does nothing for Dragon Claw builds. Special Reserves (6 energy, accessible via 2). I just updated them. Boosts Thunder’s accuracy to a reasonable 90%. The first ever support grid to have dropped. Their sync grid provides a boost in their already immense offensive power. That's just my suggestion for future version. This Pokemon Masters Sync Pair Unlock Guide lists all of the different Sync Pairs we have managed to unlock as we progress through the different story modes available in Pokemon Masters. alone, and her own grid is catered towards evasion that works alongside her passive Look Alive. The most logical conclusion we can make from this chunk of data would be +2/+4/+6 stat -> 33%/66%/100% increase of sync move power. Can you show which hexes are locked behind sync x3? Solar Flare (10 energy + 7/13 to reach that point). This is great! Honestly at this point you don’t need any more things on her grid for her to do well, you can get her as tanky as possible with the remaining energy, but the build I suggest gives her an extra niche. Allows him to somewhat spam powerful 2-bar moves, which is a decently useful niche. Thanks! If you’re lucky with the random stat boost from A World of Dreams! The best thing you could aim for is probably a Sun build or a defensive build. However, she can’t kill herself for momentum like Phoebe which is an issue. “Nice to have” and makes her be able to do something occasionally after burning the enemy. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. 40% HP means a lot more survivability and staying power thanks to Mew’s natural bulk. Can be useful for Clair to maintain a buffed spA and deal ~1.2x damage next turn, but is only 40% and isn’t very efficient if put into perspective. SS Red is finally out with his partner Pokémon, Charizard. It also makes him completely self-sufficient and makes him a Pseudo-Kris if the previous 2 abilities are unlocked. Mew itself has a speed buff, so by default this ups the sync move power by ~60%. The … Since she is kind of a one-trick pony, we’ll have to focus on that one trait so she gets the most mileage out of it (which is to paralyze someone and stay in as long as possible while doing damage with energy ball, potentially getting to sync). Useless on auto You punch yourself. More valuable if used in conjunction with the move power increase. My Destiny! Extremely helpful in helping him get onto the field quicker. Still, bolstering her supportive capability is often the biggest priority, as Breathtaking! Just straight up Icy Wind upgrades and stats. Our second Tech grid to drop, though not as influential as the 1st one. On the other hand, defensive stats are of huge value to Red due to his immense frailty, and him being HP-oriented. Check out some of the highlights below, then visit the Pokémon Masters official site to get the full details. Fixed hexagon's behavior. Anyhow, she doesn’t measure up to other strikers so the best option would be full support or a mix of offense and support (with sustainability added thanks to Giga Drain’s heal and the Master Healer grid for said move). If you want further explanation, check out this link that gives a rough idea of the damage formula in this game: https://pastebin.com/VNGeF8AH, As for grids to avoid, probably those with (insert buff) MP refresh, as more than 2 buffs is for the most part superfluous, with +4 being not much different from +6 and only a 20% increase in crit rate for +2 vs +3, and it’s a “chance” for a limited thing. Situational at best and not recommended. Pokémon Masters EX: Level Caps, Sync Grids, Move Level, Evolution, and More . If you only reach sync level 2, Spray and Pray (2/5) uses Razor Leaf to quickly attack and inflict poison–plus healing. Time To Energize! And then there’s hail, which could be nice but the only place where Pryce is prominent is when 3 Pryce leads are the go-to choice (event pugs, and there’s no point to doing events in organized groups) which means no one will be there to setup the hail (and things go bad when there are 2 hail leads). Atk MP Refresh (7 energy + 4 to reach that point). Unfortunately there isn’t enough energy to grab this if the first 3 is chosen. Maybe you could add "___ sync orbs used", so that we can get target of how many sync orbs do we need for specific build. Self- explanatory, and works well in conjunction with 2 and 3. Atk by 12 when using Grass-type attacks. You want 1 Potion Master healer so that 2 potions can get you up to full, letting you regain endurance as you switch out. Pokemon Masters remains one of the most intriguing mobile releases of the year thanks, and Sync Pairs are one of the most critical elements of the game, making up the bulk of its innovation within the Pokemon franchise. you can even double the sync power for even more damage. The latest news for the mobile application has arrived strait from the games developers at DeNA. Written by James Chow. No actual “Priority” will be given here as it heavily depends on playstyle and there’s no objectively good ones. That is 48*8=384 grids. So it's always 750 sync orbs for everyone assuming you used up all the energy. Thanks to her only having 1 attacking move, there are buffs for energy ball everywhere throughout the grid, and that helps her a lot in the damage department. Rosa and Snivy's sync grid is an expanded grid, made available since February 10, 2020. The ability itself is very useful for Mew who can stay in for even longer thanks to its bulk making enemies have difficulty chipping it down, but is all but unnecessary to this build’s purpose, since Mew is disposable after the sync nuke and doesn’t really need to stay in. Pass it On (10 energy + 9/13 to reach that point). Each grid skill offers different enhancements, such as raising stats, enhancing moves and unlocking passive skills. What is great about the grid is you can get all the healing stuff within the energy limit and makes Blastoise the ultimate tank. Is mandatory in order for Steven to spam Meteor Mash properly due to the lack of speed buffs and move gauge refills. She also isn’t very replaceable in this niche which is nice (Phoebe is still superior due to reasons mentioned above but she doesn’t have Impervious). Brainy Rush. Makes you plan your buff / attack flow better as a side benefit as you don’t have to worry about missing and messing with how you would want to manage spA / utilize the rain as much as possible. Every build shares most tiles, so the differences are minor. Energy Ball Power (18 energy to get all of them). Egg Pokémon have the potential to add a variety of sync pairs to best fit the situation, but it remains to be seen if they will be able to compete with normal sync pairs that have grids. Sleep Guide (). T-bolt Power (get all but 1 of them with the 12 energy surplus). Inertia (8 energy, accessible via 2). 8: 96: 2: Sugar Rush! There are mainly 2 approaches for Flannery. Pep Rally 1 help to rectify Blastoise’s low speed both short and long term. Amped Up 1. The sync grid consists of hexagonal tiles, with each tile unlocking a grid skill. The grid not only has multiple tiles dedicated to making their Potions better, but they are all located together, meaning you’re easily able to nab all of them. Makes it that much easier to gather Attack boosts early from Meteor Mash and boosts Steven’s contribution early-to-mid game if you were to lead with him. Don’t have SS Red? Meanwhile, I'm still saving my co-op Sync Orbs for Chandelure even though it almost definitely won't be worth it. First Aid (7 energy, 5 to get to that point from 2). What is great about the grid is you can get all the healing stuff within the energy … Sample Sync Grid: N & Zekrom! Should you feel safe, you can even forgo one endure use to make the sync sure crit, which makes it deal an absolutely astronomical amount of damage. All Sync Grid Build Pokemon Masters for level 1 and 3 Sync Move ENG ITA DE FR ESP from infernape to Charizard and Alakazam. 1 Lysandre & Yveltal 2 Giovanni & Mewtwo 3 Brendan & Sceptile 4 Sygna Suit Red & Charizard 5 Lear & Hoopa 6 Serena & Delphox 7 Sygna Suit Blue & Mega Blastoise 8 Professor Sycamore & Xerneas 9 Jasmine & Steelix 10 Cyrus & Palkia See … Outrage also costs 1 more gauge but has a higher chance to refill move gauge (51% chance to refill at least one gauge vs 36% chance to refill at least one gauge, but you might use Dragon Claw more frequently). Written by James Chow. Self-explanatory, Meteor Mash is used in favor of Iron Head to build up sync move and try to gather attack boosts pre-mega. Still though, she couldn’t really measure up to top strikers so her supportive properties are usually focused on instead. (Please be patient for the 7 new ones, autofarm covered already). Bolsters her overall support prowess, and can be used in conjunction with Ridicure and Breathtaking! Useful in letting Pryce whip out more Icy Winds by shortening wait time. Swift Move Gauge Refresh (6 energy + 2 to get to that point). Stat’s Quo (10 energy + 3 to reach that point). Water Shift: Normal-type moves become Water-type moves. Force Field (8 energy + 12 to get to that point). Pokemon Masters Official Page Draco Meteor Accuracy +10 (8 energy + 5 to get to that point). Are you going to keep up with this and add future pairs every month? Sample Sync Grid: N & Zekrom! There are mainly 2 routes to choose from, which is powering up his pre-mega phase so he can stay in for the whole battle, in which case you invest in Meteor Mash for a semi-spammable move to build up sync while grabbing some potential attack boosts or powering his mega phase up even further, by investing into Iron Head. Hostile Environment (8 energy, accessible via 2). By extension, Confusion Synergy is also bad due to relying on this ability. Pokémon Masters EX: Best Lysandre & Yveltal Sync Grid Builds. This next producer letter talks about future plans for the game, the new Sync Grid Feature, a new Legendary Event, and more arriving to the Pokémon Masters game over the next two months. Pokemon Masters EX: Lysandre & Yveltal Sync Move Animation, Should You Summon & Sync Grid Builds - Pokemon Go Videos Jump Start! Hope you guys like it, and happy theory crafting! : Valentine Se... 8 Strike (Special) Tier List 9 Team Composition Guide Index 10 Support Tier List See All. (Tested). New Training Feature! Fun and Games Mom Scandinavian. Paralysis synergy on Draco Meteor may sound good on paper but it is not worth it to waste 1-3 Dragon Breaths’ worth of gauge to try and paralyze something (if it isn’t immune to it anyway) when you can just use another draco meteor or two to offset any bonus damage from the para synergy. Very crucial for Red who has severe survival issues, albeit it saves him randomly. Multiple 3 and 4 star pairs are easy enough to unlock to level 3 … Mina’s sync when Brycen at -2 attack: 508 (23.6% increase), Mina’s sync when Brycen at -4 attack: 692 (68.4% increase), Mina’s sync when Brycen at -6 attack: 771 (87.6% increase), Skyla’s sync at +2 speed: 383 (29% increase), Skyla’s sync at +4 speed: 479 (61.2% increase), Skyla’s sync at +6 speed: 627 (111% increase), Marley’s sync at +2 speed: 423 (25% increase), Marley’s sync at +4 speed: 540 (59.8% increase), Marley’s sync at +6 speed: 608 (79.9% increase). Personal Pathway: 1 + 2 + 3 (20 energy route, which gives us 5) + (SpA +5, Giga Drain Power +3) for the 4 energy surplus (BV-friendly, swap out 5), Pure Support: 1 + 6 + (HP +20 on a route) + (HP +20, Def +10, SpDef +5) for the 12 energy surplus, Juggernaut(?) Note: Changes will be reflected after updating the … January 17, 2021 at 10:00 p.m. (PT) Koga. Tomorrow we'll be getting the legendary pokemon event and I really want to farm the tickets, so I'm sorry to announce that I will not be updating the colors any time soon. There are 2 major route options but both of them are very gimped gimmicks. For Ice, Pryce does more damage from crit, and has higher accuracy. 4/30/2020: I update this thing far too often to keep a running changelog at this point, as explanations constantly need updating and pairs are constantly being added. Name Effect ... Main article: Professor Sycamore/Quotes#Pokémon Masters EX In the anime. Unlock Clearheaded to prevent Zekrom from becoming confused after using Outrage! 0. Unique Upgrades: Sp. Makes her able to taunt the enemy at 33% or lower HP once in a battle if she still has TTE uses remaining. The sync grid Unlock requirements are in place to encourage spending.
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